So, what happens when your PC’s decide to just pick a direction out of town and start walking? You grab your world map and think about how large the scale is…on hex/inch = 50km. There can be a lot of stuff in one of those squares!

The tables are each for a particular “main” terrain type. If your players’ characters are wandering around in an area that is listed as “Mountains” on your map, use the “Elevation” table.

Again, it’s HMC 3d12’s that you will be using. This will give you a Landscape, Habitation, and Weather result.

Flatland – Plains, desert, farmlands, etc.
Wetland – Swamp, fen, beaches, riverbanks, etc.
Vegetation – Forests, woods, jungle, etc.
Elevation – Mountains, hills, badlands, etc.

Landscape – What the surrounding area the PC’s are in actually looks like, is made up of, or contains.

Habitation – The ‘normal’ flora and fauna found in the area, as expected.

Weather – Any changes in the general climate of the area as expected given the larger surrounding area and climate zone (arctic, temperate, etc.).

As for what everything means…use your imagination. If the first thing that springs to your mind is “…a small group of meerkats…” when you read Unnatural off of Habitation in the mountains (Elevation table), go for it! If you think “…old witches hut…” while reading Ruins whilst in an old wood, go for it! These tables are meant to be used loosely and with judicious amounts of imagination. Think of them as a “spark” to your imagination as opposed to a “replacement” for your imagination.

Adventuring Locales
Ahhh, the meat and drink of a true adventurer! Ancient ruins, evil temples, dark caves and dangerous dungeons. Lairs of long-forgotten monsters, filled with vast treasure to be taken…if one had the wherewithal to attempt it of course!

These next tables can help with the ‘random dungeon’ (I’m using dungeon here to mean pretty much any adventuring location…caves, ruins, etc, and not just the typical dungeon complex). You will be using your imagination again, as always, to fill in the blanks and make all the random rolls fit together into something that doesn’t break everyone’s suspension of disbelief.
Size – Take the Hot and Medium die results, add them, and multiply by this number. This is the general dimentions of the area. Ex: A roll of 6, 10, 4; 6+10 = 16. 16 × 2 = 32. The area could be a 10′×30′ corridor, or a 10′×20′ room, or a 30’ish feet diameter cave. Basically, this is the size of one area in the whole locaiton.

Gargantuan – …is just that. So frickin’ huge the PC’s probably can’t even see the sides or top. You can roll a d12 to check what kind of ‘terrain’ is in such a huge area (numbers are next to the terrain types of tables 2 -1, to 2 – 4, above.

Wondering Beasts
Of course, once the hole in the ground, ruins, or other location of interest has been completely ransacked explored, the PC’s will be off again searching for the next thing of interest. That is where wandering beasts come in.

The GM should check for wandering creatures when he deems appropriate. Lacking that, or given no particular leaning one way or the other, the following rule can be used.

Any beast encountered is an actual “encounter”, and generally it poses a challenge to the players. The beast isn’t automatically hostile, but is there for a (typically nefarious) reason such as looking food (re: the PC’s), protecting young, searching for treasure (re: from the PC’s), or just looking to kill something (re: the PC’s).

When To Check
Dangerous Wilderness – Every 4 hours.
Normal Wilderness – Every 8 hours.
Rural Area – Every 6 hours.
Urban Area – Every 24 hours.
Ruins – Every 2 hours.
Dungeons / Underground – Every hour (frequented) to Every Day (abandoned/dead).

In general, start checking at about 6am and go from there.

How To Check
This diverges a bit from the normal HMC paradigm. The chance of an encounter happening is determined by a single d12 roll. A roll of 1 indicates an encounter. To this chance, modifiers are applied.

It is a good idea for the GM to pre-calculate the standard modifier for the group as a whole. This can be noted on the GM’s note sheet.

So, you had an encounter. With…what, exactly? Time to find out!

Beast – What type of creature for area.
Distance – Total the 3d12s and subtract that from this.
Motive – Just what does the beast want anyway?


Dominions of Alstigar Denakhan